Divine Champion (Fighter/ Cleric)

In this article, I’ll be covering how to build a Divine Champion; a 5e multiclass cleric fighter dungeons and dragons. For this build, I’ll focus on making him deal damage, and use buffs to aid him and his allies. I’m going to show you how to map out the levels and breakdown in detail what I want my character to accomplish as far as his functions. If you haven’t already, check out my post where I explain how to make a working multiclass character.  The character sheet for this character is pictured at the end of this article.

The Early Levels

When starting off in this new campaign, I want to begin as a fighter to fill my role as a damager. I will choose a Bronze Dragonborne as my race so I can get a +2 to my strength and a +1 to my charisma. The strength will help with my combat immediately, while the bonus to charisma will help with some of my cleric spells later on. Bronze is his color because, let’s be honest, who doesn’t like to have lightning breath?

When I roll for my stats, I typically use the 4d6 system, in which I roll four six-sided die to determine my ability scores. I will prioritize my ability scores by Strength first, Wisdom second, Constitution third, Charisma fourth, Intelligence fifth, and Dexterity last. At first level as a Fighter, my fighting style will be Great Weapon Fighting. I will train in my Fighter class until I reach level 10. This way I can achieve the class feats desired.

My Fighter Feats

At level 2, I get my Action Surge which allows me to use an additional action and a possible bonus action on my turn in combat once every short rest. Then at level 3, I will choose the Champion Archetype to give me Improved Critical and this lets me hit a critical attack on a roll of 19. This will make me hit harder more often. Level 5 gets me my Extra Attack giving me more chances to hit my foes. Once I hit level 7, I get the Remarkable Athlete which gives me bonuses to Dexterity, Strength, and Constitution. This will also increase my jump distance by my strength modifier. At level 9, I become Indomitable which gives me the ability to reroll a saving throw that I failed once between a long or short rest. By 10th level, I receive my second Fighting Style, which will be Defense to increase my Armor Class.

After Level 10

Once I hit level 11, I will choose to start my Cleric training. I would roleplay throughout the campaign that he struggled with purpose in his life and decided to become a pious Dragonborne, and pursue a path through the clergy. My Cleric’s Domain will be the Domain of War. This will grant me spells that aid in my combat efficiency. I also get the War Priest feat which allows me to make another weapon attack as a bonus action. Guided Strike, which I gain at level 12, will grant me a bonus to my attack roll should I miss.

Level 15-20

I will continue to train as a Cleric until I hit level 15. At which point, my character will further refine his skills as a fighter starting again at level 16. By then, I will gain another extra attack. This will bring my potential attacks per turn to four. By the time I reach level 20, I will gain my Superior critical. Now in order to get a critical hit, all I have to do is roll a natural 18, 19, or 20.

Now that I’ve given you the verbal breakdown, let’s break it down visually.

  • Level 1:
    • Bronze Dragonborne/ Fighter/ Fighting Style: Great Weapon Fighting/ Second Wind
  • Level 2:
    • Action Surge
  • Level 3:
    • Martial Archetype: Champion/ Improved Critical
  • Level 4:
    • Ability Score Improvement: +2 Strength
  • Level 5:
    • Extra Attack
  • Level 6:
    • Ability Score Improvement: +2 Constitution
  • Level 7:
    • Remarkable Athlete
  • Level 8:
    • Ability Score Improvement: +1 Strength/ +1 Wisdom
  • Level 9:
    • Indomitable
  • Level 10:
    • Additional Fighting Style: Defense
  • Level 11:
    • Take First Level in Cleric/ Domain of War
    • Domain Spells: Divine Favor, Shield of Faith
  • Level 12:
    • Channel Divinity: Turn Undead/ Channel Divinity: Guided Strike
  • Level 13:
    • Domain Spells: Magic Weapon, Spiritual Weapon
  • Level 14:
    • Ability Score Improvement: +1 Strength/ +1 Wisdom
  • Level 15:
    • Destroy Undead
    • Domain Spells: Crusader’s Mark, Spirit Guardians
  • Level 16:
    • Return to Fighter Training
    • Extra Attack Upgrade
  • Level 17
    • Ability Score Improvement: +2 Strength
  • Level 19
    • Ability Score Improvement: +2 Wisdom
  • Level 20:
    • Superior Critical

You’ll notice that this character sheet is a little incomplete. This is because I wanted to show you the basic setup for this character in it’s final stages. Hit points, skills, background traits, and other proficiencies will ultimately be determined by you.

There you have it!! My divine Champion basic build! As a footnote, I will say that there are a multitude of custom classes that resemble or even take the name of Divine Champion. What I am doing here is creating a multiclass character that resembles a Divine Champion I envision, using fifth edition rules.

Thank you all for reading! I hope this has helped and even inspired you to perhaps build your own multiclass Fighter/ Cleric! If you have any questions or things you would like to add, please feel free to comment. Please don’t forget to subscribe to our newsletter for more content and updates!

Author: Ven’Orik (Zach)

I’m just a regular nerd with a passion for storytelling and fantasy. Growing up I read books by Tolkein and C.S. Lewis, and this solidified my love for the genre. I first started playing D&D when I was 13 and have been pursuing it since. I’m just here to share my knowledge and hopefully learn a thing or two from all of you as well!